![]() ![]() It is a bit better in Varina as simply attacking triggers Varina's ability, but it seems like a great idea with Alela too since it also nets you a 1/1 flyer for cheap. I like it!!! I have Reconn in my Varina deck. Oh yeah, and your use of Reconnaissance is similar to what folks have talked about on the Varina thread. Wouldn't ALL of your attacking creatures then have double-strike? With Alela, they'd have deathtouch and lifelink. What do you think about using the three artifact lands? And how about Duelist's Heritage? Or maybe Battle Mastery? That could get interesting with Odric. I've played off and on since Revised, but the last 10 to kids. I had never heard of Planar Void or Vampiric Rites until now. You definitely have some very expensive cards in there which I won't try to obtain, but there's also some excellent cheap cards in there that support your aims. Thanks for posting your decklist! Very crafty! I like the low overall CMC and the idea of minimizing a playstyle to maximize the effectiveness against it (not using recursion to minimize others use of it). This just helps you also defend yourself. It's basically a way of cheating vigilance. But also due to how you can time the untapping during combat, you can in fact wait for damage to be applied and then untap during the combat damage step. Reconnaissance has a duel purpose in that it allows you to attack into blockers and you can remove creatures that would die. Skullclamp is a great way to kill your own tokens as long as you don't have a buff card for toughness. Yawgmoth, Thran Physician, Erebos, Bleak-Hearted, Vampiric Rites, Etchings of the Chosen can sacrifice your creatures. There are a number of ways to kill your own creatures for advantages which helps with this. Some of the more powerful interactions you can get with black is sacrifice and targeted removal on creatures using your own tokens as fuel.Īttrition allows you to target non-black creatures, and Grave Pact/ Dictate of Erebos are great at causing your opponents to sacrifice their creatures when yours die. This just means that you have a steady stream of cards, and build up upon being able to cast more and more spells each turn. The deck has a lot of enchantment based draw and one of the strengths of the deck is playing out artifact mana which triggers Alela to make more tokens and then often these tokens draw you more cards via Vampiric Rites, Military Intelligence, Dark Prophecy, Bident of Thassa, Coastal Piracy, Ephara, God of the Polis, Erebos, Bleak-Hearted, Kindred Discovery, Dire Undercurrents. There is no graveyard recursion, so you don't have to worry about that and including Grafdigger's Cage, Planar Void and Scavenger Grounds are a nod to that. The deck is quite resilient to a number of hate cards that exist in commander, and this is reflected in the fact that it runs some itself. Sorin, Solemn Visitor giving +1/0 means that you are attacking for at least 3 power each, so if you imagine you're are attacking with 5 Faeries you end up gaining probably 15 life. Odric, Lunarch Marshal, Sorin, Solemn Visitor, Teysa Karlov allow you to do this. I really like giving your tokens lifelink in the deck as it allows you to go on the offensive with them, and not worry about blocking incoming attacks, as you can retain a healthy life total. The ability gets around summoning sickness. ![]() Grand Architect is amazing at casting your artifacts as you can just keep tapping the newly created blue Faeries to cast further artifacts. One of the reasons is that Skullclamp is great at drawing you cards, and giving your Faeries the additional toughness can be a negitive here.īut I do have some cards that give stats bonuses with Etchings of the Chosen, Grand Architect, Scion of Oona, Sorin, Solemn Visitor. For example cards like Favorable Winds and Intangible Virtue. I've avoided "buff" cards that don't provide additional abilities. So having a deck that ticks along and doesn't overwhelm opponents too quickly is honestly a breath of fresh air for me. I make a lot of focused decks that combo off from their commanders and often just end the game. What I've enjoyed about the deck mostly so far is that it doesn't feel overpowered or underpowered, so has that sweet spot of being competitive in almost any match-up, but still allows for enjoyable games against more casual decks. Each has seven Standard-legal cards not available in Throne of Eldraine booster packs.After chirping in on a few threads around Alela, Artful Provocateur, I decided to put theoretical concepts into practice and made a deck. Brawl Decks are 60-card ready-to-play decks, all Standard-legal, and designed specifically for the Brawl format. ![]()
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